Deadlands Reloaded Player Guide Explorers Edition Savage Worlds S2P10206 Shane Hensley Books
Download As PDF : Deadlands Reloaded Player Guide Explorers Edition Savage Worlds S2P10206 Shane Hensley Books
Strap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead! The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of , a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the frontier's lonely plains monsters! Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all. The Player's Guide is the core rules book for player of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything thing a cowpoke needs to begin his journey into the Weird West. The Deadlands Reloaded Player's Guide is not a complete game. You'll also need the Savage Worlds core rulebook to play. The gamemaster will also need the Deadlands Reloaded Marshal's Handbook. This is a printed book. Full-color Explorer's Edition-sized book (6.5x9). 144 pages.
Deadlands Reloaded Player Guide Explorers Edition Savage Worlds S2P10206 Shane Hensley Books
Deadlands Reloaded Players Guide makes player character creation alot easier and indeed a great buy for someone who is just going to go the PC route. It cantains all the necessary info to outfit Hucksters, Martial Artists, Harrowed, Blessed, Mad Scientist, and other Arcana Magics. It basically has about oh 50 powers and tells if they are available to a specific background and what way it manifests itself. Some other rules that come along like how hangings, gun duels, and gamblin' are handled. It has more guns and gear listed and recounts almost all the information from the original Reloaded book. Almost all the art is recycled art from original deadlands books and those that aren't would have been better excluded (in my oppinion). That being said the price is right $25 and it is a great tool to have in Deadlands Reloaded, everyone should have it. When another book hits the shelfs I would like to see more art and more perspective from the characters in it to flavor out the book. I would also like for them to cover more of the varmits and to touch upon more regions and characters from those regions.Product details
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Deadlands Reloaded Player Guide Explorers Edition Savage Worlds S2P10206 Shane Hensley Books Reviews
Love the new version of the game but the rule book needs a bit of editing. Some rules are not very clear or are in the wrong areas. Also it started to fall apart within a week of use. Get the book coil bound at a kinkos as soon as possible.
Pros
The content of the book is riveting and feeds you an incredibly well thought out world. The text covers thoroughly the known history of this demon infested western dystopia, character roles, an expanded view of character creation, rules specific to the setting, and magic rules.
Cons
Binding did not make it through a day. The book construction is dreadful.
Final thought
The binding is a nuisance, but the content of the book is among the best in the genre. I'd highly recommend purchasing the content of this book. Your RPG table will thank you.
I was recently snared by Savage Worlds (Deluxe), so I began buying up a number of the game settings. I grew up watching many of the classic Westerns, so Deadlands Reloaded was one of Pinnacle's settings near the top of my list. This book contains everything the players need to know to get started. The book is well laid out, the table of contents and index are sufficient, there's some nice art, and the binding on my copy is currently holding up. I know other reviewers have mentioned it falling apart and mine may after heavier use, but I've had it for a month or two now and it's survived a read through and frequent referencing.
I confess it took me a while to buy this and the Marshal's Handbook because I did not know that I needed these books instead of the single Deadlands book that is now out of print. So, here's the heads-up if you're in the same pickle I was.
If you're looking for some campaigns to throw at your posse, check out the Flood or Last Sons.
This is a wild west rpg with heavy elements of horror and steampunk thrown in. I find the concept, mechanics and backstory unique and interesting. The only reason I gave this product four stars instead of five is because I have only had the players handbook for 2 weeks and the pages are already falling out of it.
Great material, but the first dozen or two pages fell out in a chunk after one week of gentle use. Appreciate the idea of the inexpensive, portable Explorer's Edition, but if it means the thing straight up falls apart it loses some of it's appeal. Get hardback if you can find it.
Just buy the PDF, I returned one that the pages started to fall out of and week later the replacement started to fall apart.
Savage Worlds and Deadlands are fantastic systems and settings, but the publisher need to make better books.
Savage Worlds is a pretty great system, and they business model Pinnacle uses is even better.
For twenty bucks you get the core rules, and they can be adapted to run pretty much anything. Plus, there's so much user created content out there that if you want to run something, there's rules someone has made for it.
What really makes Savage Worlds shine is all the settings for it. Deadlands is one such setting. Magic, technology, weirdness, and cowboys. It's great, really. If you're into Weird West stuff like Jonah Hex, you'll like Deadlands.
What I REALLY want to talk about, though, is the Explorer's Edition format. The concept is just wonderful. While I love my huge, hardcover RPG books, the convenience of the Explorer's Edition stuff is wonderful. They're cheap, they're small, and they have everything I need to run the game. I'm actually at the point where I don't want to buy Savage Worlds stuff if it doesn't come in an Explorer's Edition size. It's really just a great model.
Anyway, this book is great. Gorgeous full-color, wonderful art, and wisely has just enough information to let the players play what they want, but keep most of the fun, super-natural secret.
Deadlands Reloaded Players Guide makes player character creation alot easier and indeed a great buy for someone who is just going to go the PC route. It cantains all the necessary info to outfit Hucksters, Martial Artists, Harrowed, Blessed, Mad Scientist, and other Arcana Magics. It basically has about oh 50 powers and tells if they are available to a specific background and what way it manifests itself. Some other rules that come along like how hangings, gun duels, and gamblin' are handled. It has more guns and gear listed and recounts almost all the information from the original Reloaded book. Almost all the art is recycled art from original deadlands books and those that aren't would have been better excluded (in my oppinion). That being said the price is right $25 and it is a great tool to have in Deadlands Reloaded, everyone should have it. When another book hits the shelfs I would like to see more art and more perspective from the characters in it to flavor out the book. I would also like for them to cover more of the varmits and to touch upon more regions and characters from those regions.
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